Curriculum for Invention
JV InvenTeams activity guides support hands-on learning and teach students the role invention plays in making everyday products. Students learn how to safely use tools, explore new materials, and build their STEM skills and confidence while creating unique objects, such as shoe soles and electronic textiles.
JV InvenTeams activity guides, including educator and student versions, are available for grades 6-10. The content is free for downloading and is curated by the MIT community.
Features of the activity guides
- Guides are aligned with Next Generation Science Standards (NGSS).
- Tools and materials lists are available for educators to purchase locally.
- Activities can be offered to students in different contexts – as a supplement to coursework in the classroom setting, as enrichment activities in after school programs, and as the core program offered in workshops or summer camps.
The JV InvenTeams is part of Lemelson-MIT Program that has helped thousands of students and educators learn to invent and has recognized hundreds of collegiate and mid career inventors for 25 years. The research offers evidence that a creative, trans-disciplinary problem-solving approach known as invention education helps students of all backgrounds develop interest, confidence and capabilities in science, technology, engineering and math (STEM).
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- Tools for Inspiring Inventiveness
- Explore free, week-long, K-12, invention education resources on the MIT Full STEAM Ahead website, consisting of hands-on activities that parents and teachers can explore from