Digital Fabrication and Maker Movement in Education
The eCraft2Learn project is an integrated learning ecosystem that provides tools, support and training for innovative learning, contributing to opening learning towards innovation through a craft- and project-based pedagogical approach in STEAM education.
The project aimed at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st-century skills that promote inclusion and employability for youth in the EU. The eCraft2Learn ecosystem supports both formal and informal learning by providing the appropriate digital fabrication.
The eCraft2Learn project has researched, designed, piloted and validated an ecosystem for learners (13-17 year olds) and their teachers/instructors/coaches who want to learn by making in an engaging and rewarding environment supporting creativity, through digital fabrication and making technologies for creating computer-supported artefacts.
The project is funded from the European Union’s Horizon 2020 Coordination & Research and Innovation Action.
Find out more, here.