Makerspace resources for K-12 educators
A Makerspace is a collaborative work space inside a school, library or separate public/private facility for making, learning, exploring and sharing that uses high tech to no tech tools. These spaces are open to kids, adults, and entrepreneurs and have a variety of maker equipment including 3D printers, laser cutters, CNC machines, soldering irons and even sewing machines.
They provide hands on learning, help with critical thinking skills and even boost self-confidence. Some of the skills that are learned in a makerspace pertain to electronics, 3d printing, 3D modeling, coding, robotics and even woodworking. Makerspaces are also fostering entrepreneurship and are being utilized as incubators and accelerators for business startups.
The K-12 MakerLab helps K-12 classroom educators to create and deliver fun, enriching Maker experiences to all of their students – no matter what subject they teach.
They offer
- Reference materials for running safe, effective Makerspaces
- Collection of commonly used Maker tools
- Learn about Maker Methodology (Training workshops for teachers and other K-12 educators)
- Idea Gallery – Collection of adaptable, inspirational Maker project ideas that have been shared by K-12 Teachers and Maker-Educators. Projects showcased include images, and brief information on how the project can be used with students at one or more grade levels.
- Curated list of books and articles for getting started with Makerspace
Makerspace empowers students with skills in critical thinking, problem-solving, collaboration, and communication. Using a combination of digital fabrication tools, coding, electronics, and handcrafting techniques effectively in your classroom inspires students to experiment, iterate, and become self-directed learners.
Some of the eBooks featured in Makerspace
Find out more at K-12 MakerLab.
The K-12 MakerLab is developed and programs facilitated by the Edgerton Center. Established in 1992, the MIT Edgerton Center continues the hands-on legacy of Harold “Doc” Edgerton by giving students opportunities to learn by doing. It has been a home for Makers: collaborative, playful, experiential learners who believe everyone should have access to the tools for building a better world.